AoeStats
← OmarGutieG

Arabia

509716727Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 61m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1356
+16
🇪🇸 Vietnamese · Spain
1276
+18
🇲🇽 Magyars · Mexico
1347
-17
🇲🇽 Ethiopians · Mexico
1339
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,532 8:36 26:41 47:08 ⚔ Scout Rush
49 3,003 9:21 24:31 51:57 ⚔ Scout Rush
38 2,344 10:55 22:22 44:52 ⚔ Archer Rush
36 2,237 9:25 23:37 43:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,435 18,451 21,950 3,410 85,246 87,558
30,300 12,059 10,885 2,830 56,074 62,251
17,625 22,190 9,735 2,410 51,960 59,735
15,630 18,587 13,235 1,715 49,167 57,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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