AoeStats
← OmarGutieG

Arabia

509163082Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 32m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1341
+17
🇨🇭 Persians · Switzerland
1321
+18
🇲🇽 Goths · Mexico
1371
-18
🇲🇽 Hindustanis · Mexico
1360
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 2,246 8:20 19:19 — ⚔ Scout Rush
47 1,511 9:11 21:08 —
46 1,476 9:25 24:21 — ⚔ Archer Rush
34 1,096 8:59 23:17 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,190 5,920 2,770 200 20,080 22,883
6,490 6,898 3,555 200 17,143 19,311
8,455 5,715 1,805 225 16,200 16,566
6,770 5,598 400 200 12,968 14,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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