AoeStats
← OmarGutieG

Arabia

508059524Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Jurchens · Norway
1314
+16
🇳🇴 Magyars · Norway
1268
+19
🇲🇽 Magyars · Mexico
1330
-18
🇲🇽 Ethiopians · Mexico
1315
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,518 9:25 24:02 — ⚔ Scout Rush
35 1,733 9:09 24:33 — ⚔ Archer Rush
33 1,637 8:44 21:53 47:44 ⚔ Scout Rush
28 1,390 9:41 25:51 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,615 7,916 8,965 1,600 39,096 45,393
12,110 14,265 9,360 1,330 37,065 39,771
17,805 8,945 8,775 975 36,500 38,678
8,700 11,239 7,710 245 27,894 37,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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