AoeStats
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Arabia

508049197Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 59m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1314
+16
🇲🇽 Ethiopians · Mexico
1299
+16
🇳🇴 Tupi · Norway
1331
-17
🇳🇴 Magyars · Norway
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,741 9:16 22:44 41:44 ⚔ Scout Rush
39 2,324 9:17 23:16 40:22 ⚔ Archer Rush
36 2,163 9:01 22:27 42:44 ⚔ Scouts into Skirms
28 1,668 9:55 23:44 45:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,355 13,851 18,000 2,045 73,251 79,900
19,195 23,535 12,605 4,330 59,665 71,134
11,900 21,888 17,040 3,200 54,028 69,794
17,655 17,239 14,200 1,550 50,644 55,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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