AoeStats
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Lombardia

507710450Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1315
+14
🇲🇽 Britons · Mexico
1298
+15
🇳🇱 Magyars · Netherlands
1279
-14
🇪🇸 Malay · Spain
1279
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,095 10:40 15:50 37:09 ⛏ Fast Castle
33 1,722 11:26 23:04 47:17 ⚔ Scout Rush
27 1,406 10:14 14:40 36:58 ⛏ Fast Castle
19 978 10:16 20:02 36:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,880 21,239 14,725 3,275 63,119 74,225
30,395 9,335 17,075 2,150 58,955 60,861
28,275 13,176 15,375 1,500 58,326 63,762
12,700 18,888 13,445 3,600 48,633 61,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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