AoeStats
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Fortress

507553761Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1379
+13
🇬🇧 Spanish · United Kingdom
1317
+16
🇲🇽 Magyars · Mexico
1328
-15
🇲🇽 Ethiopians · Mexico
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,959 7:40 11:49 26:29 ⛏ Fast Castle
33 1,680 7:43 11:37 24:50 ⛏ Fast Castle
26 1,322 7:56 11:36 24:29 ⛏ Fast Castle
23 1,195 8:07 11:57 26:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,065 19,695 26,105 3,620 84,485 103,082
30,135 21,680 23,695 4,535 80,045 94,417
33,155 24,570 14,440 780 72,945 85,233
19,820 21,865 19,710 2,710 64,105 78,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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