AoeStats
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Fortress

507547573Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1310
+18
🇲🇽 Britons · Mexico
1290
+19
🇵🇪 Bohemians · Peru
1381
-20
🇨🇦 Spanish · Canada
1314
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,317 6:56 10:41 29:05 ⛏ Fast Castle
33 1,165 8:55 13:30 24:35 ⛏ Fast Castle
24 833 7:42 11:15 24:26 ⛏ Fast Castle
22 789 7:31 11:11 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 10,725 8,850 275 43,430 46,596
15,295 12,185 8,145 2,310 37,935 40,851
16,055 15,330 5,115 880 37,380 42,631
12,775 12,260 7,705 2,520 35,260 40,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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