AoeStats
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MegaRandom

507535625Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 39m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1311
+16
🇲🇽 Mongols · Mexico
1290
+16
🇨🇦 Georgians · Canada
1310
-16
🇨🇦 Jurchens · Canada
1309
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,326 12:03 15:50 33:37 ⛏ Fast Castle
28 1,084 11:15 16:16 29:53 ⛏ Fast Castle
26 1,030 10:49 15:37 37:58 ⛏ Fish Boom FC
23 903 11:09 14:54 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,005 10,180 7,450 850 36,485 40,137
16,335 8,333 5,735 1,980 32,383 36,569
11,155 10,285 7,480 1,550 30,470 31,809
9,725 12,213 6,185 2,250 30,373 37,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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