AoeStats
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Arabia

506914659Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 61m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1291
+19
🇲🇽 Ethiopians · Mexico
1284
+19
🇫🇷 Georgians · France
1365
-19
🇫🇷 Ethiopians · France
1349
-19
Player eAPM Actions Feudal Castle Imperial Opening
69 4,189 8:33 23:40 44:38 ⚔ Archer Rush
52 3,177 9:13 22:16 47:38 ⚔ Scout Rush
40 2,416 9:03 28:53 53:44 ⚔ Scout Rush
35 2,152 9:10 25:02 42:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,125 27,690 17,455 4,580 67,850 69,284
37,015 13,732 12,660 2,580 65,987 73,477
14,135 19,786 16,335 3,110 53,366 68,220
20,410 15,233 6,465 3,125 45,233 49,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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