AoeStats
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Hill Fort

506365630Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1372
+13
🇪🇸 Malay · Spain
1371
+13
🇲🇽 Persians · Mexico
1317
-13
🇲🇽 Koreans · Mexico
1310
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,428 10:08 17:24 38:41 ⛏ Fast Castle
35 1,406 11:30 16:05 — ⛏ Fast Castle
34 1,369 11:11 15:11 — ⛏ Fast Castle
19 745 11:12 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 9,466 7,485 230 35,581 37,651
10,470 8,000 5,585 1,010 25,065 27,393
13,795 6,333 3,790 100 24,018 25,203
6,375 8,360 2,380 525 17,640 18,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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