AoeStats
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Hill Fort

506362513Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 28m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1358
+14
🇪🇸 Malay · Spain
1357
+14
🇲🇽 Persians · Mexico
1317
-14
🇲🇽 Koreans · Mexico
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,010 11:38 16:08 — ⛏ Fast Castle
33 961 11:19 19:15 — ⛏ Fast Castle
26 746 9:33 15:58 — ⛏ Fast Castle
20 579 10:04 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,845 3,460 3,130 35 15,470 17,105
7,200 5,340 2,555 300 15,395 16,955
8,240 4,136 1,810 100 14,286 14,868
5,100 6,910 1,380 850 14,240 16,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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