AoeStats
← OmarGutieG

Arabia

506255376Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1302
+15
🇲🇽 Ethiopians · Mexico
1295
+15
🇦🇷 Ethiopians · Argentina
1280
-15
🇦🇷 Magyars · Argentina
1271
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,492 10:37 25:10 — ⚔ Scout Rush
49 2,496 9:13 23:06 46:43 ⚔ Scout Rush
38 1,969 9:42 27:16 45:16 ⚔ Archer Rush
35 1,782 11:27 24:15 48:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,680 12,405 10,325 1,625 44,035 46,642
21,105 6,771 10,125 2,425 40,426 43,316
13,090 14,151 10,680 1,625 39,546 43,793
10,750 11,076 8,875 2,050 32,751 35,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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