AoeStats
← OmarGutieG

Arabia

506249423Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1321
+16
🇦🇷 Khitans · Argentina
1286
+17
🇲🇽 Magyars · Mexico
1319
-17
🇲🇽 Ethiopians · Mexico
1311
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,971 9:31 23:32 — ⚔ Archer Rush
45 1,782 9:29 25:05 — ⚔ Scout Rush
36 1,433 9:13 22:46 — ⚔ Archer Rush
35 1,411 9:26 21:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,410 16,858 8,600 420 58,288 60,824
9,675 11,536 7,925 950 30,086 34,086
6,750 9,176 6,840 1,075 23,841 26,963
11,950 6,275 4,430 850 23,505 24,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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