AoeStats
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Arabia

506244165Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 36m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1303
+16
🇲🇽 Ethiopians · Mexico
1293
+18
🇵🇱 Ethiopians · Poland
1310
-17
🇵🇱 Wei · Poland
1309
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,495 9:47 21:03 — ⚔ Scout Rush
37 1,339 9:41 22:47 35:51 ⚔ Archer Rush
35 1,262 10:16 22:35 — ⛏ Fast Castle
27 992 9:42 21:27 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,475 9,402 4,835 330 23,042 26,194
10,515 7,760 2,750 200 21,225 25,009
8,325 7,415 5,060 200 21,000 23,157
8,155 7,928 2,295 570 18,948 19,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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