AoeStats
← OmarGutieG

Arabia

504792931Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Lithuanians · Belgium
1332
+14
🇫🇷 Ethiopians · France
1286
+16
🇲🇽 Magyars · Mexico
1300
-15
🇲🇽 Ethiopians · Mexico
1290
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,593 9:20 22:44 41:55 ⚔ Scout Rush
47 2,259 9:35 23:36 46:04 ⚔ Archer Rush
35 1,669 10:36 25:03 47:03 ⚔ Archer Rush
32 1,519 9:32 24:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,075 18,554 11,485 500 47,614 53,598
19,155 8,159 12,620 1,730 41,664 47,493
19,355 9,454 10,250 2,330 41,389 44,888
9,925 12,764 9,725 2,955 35,369 37,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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