AoeStats
← OmarGutieG

Arabia

504783955Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 47m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Franks · Morocco
1400
+11
🇲🇦 Ethiopians · Morocco
1253
+17
🇲🇽 Magyars · Mexico
1283
-14
🇲🇽 Ethiopians · Mexico
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,510 9:27 24:52 — ⚔ Scout Rush
45 2,159 9:28 23:03 44:34 ⚔ Scout Rush
40 1,927 9:22 22:21 40:33 ⚔ Archer Rush
33 1,574 9:24 23:56 45:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,080 18,313 12,010 4,720 49,123 55,591
18,630 6,735 9,420 2,505 37,290 46,534
11,310 13,254 9,240 1,275 35,079 40,774
14,465 7,031 5,950 880 28,326 33,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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