AoeStats
← OmarGutieG

Arabia

504451572Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1155
+21
🇷🇺 Huns · Russia
1155
+21
🇲🇽 Magyars · Mexico
1275
-21
🇲🇽 Maya · Mexico
1259
-21
Player eAPM Actions Feudal Castle Imperial Opening
50 2,471 9:17 21:28 — ⚔ Scout Rush
34 1,695 9:44 20:12 — ⚔ Scouts into Skirms
29 1,419 9:23 22:51 44:56 ⚔ Archer Rush
28 1,409 11:54 20:12 42:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 9,814 9,265 2,425 39,424 42,924
12,470 14,218 5,745 2,965 35,398 37,279
16,685 8,278 8,005 880 33,848 35,590
11,660 12,145 8,255 1,625 33,685 35,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.