AoeStats
← OmarGutieG

Socotra

504446651Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1286
+16
🇩🇪 Huns · Germany
1228
+19
🇲🇽 Magyars · Mexico
1293
-18
🇲🇽 Mongols · Mexico
1276
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,863 9:16 22:28 44:10 ⚔ Scout Rush
45 2,053 8:40 22:07 45:35 ⚔ Archer Rush
43 1,994 10:08 19:34 — ⚔ FC into Skirms
39 1,782 9:57 22:12 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,765 7,437 9,500 2,250 34,952 38,236
7,235 13,934 10,390 350 31,909 34,155
10,105 10,190 8,700 1,430 30,425 33,788
5,195 7,745 4,260 975 18,175 19,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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