AoeStats
← OmarGutieG

Arabia

504440852Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 44m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1277
+16
🇲🇽 Ethiopians · Mexico
1259
+17
🇪🇸 Persians · Spain
1341
-20
🇪🇸 Mapuche · Spain
1202
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,405 9:12 22:39 40:22 ⚔ Scout Rush
48 2,147 9:20 23:30 — ⚔ Archers into Skirms
38 1,706 9:15 22:21 42:37 ⚔ Archer Rush
38 1,693 9:14 25:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,045 8,280 7,700 1,500 32,525 37,599
10,000 11,364 9,385 1,025 31,774 40,622
7,825 11,304 7,255 975 27,359 29,728
11,305 8,712 5,120 955 26,092 28,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.