AoeStats
← Yisus

MegaRandom

509690549Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 21m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
771
+18
🇨🇳 Japanese · China
768
+18
🇦🇹 Italians · Austria
735
+19
🇦🇷 Saracens · Argentina
814
-19
🇦🇷 Lithuanians · Argentina
811
-18
🇦🇷 Chinese · Argentina
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 704 10:32 21:09 —
31 665 11:15 16:54 — ⛏ Fast Castle
31 669 12:05 18:31 — ⛏ Fast Castle
21 450 11:26 19:13 — ⛏ Fast Castle
21 444 11:46 21:19 — ⛏ Fast Castle
11 237 10:42 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,650 2,193 250 880 8,973 8,896
4,575 3,375 250 0 8,200 9,616
4,000 3,195 500 0 7,695 8,481
4,075 2,924 250 0 7,249 8,472
4,030 2,840 250 100 7,220 8,081
4,000 2,465 200 195 6,860 9,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.