AoeStats
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MegaRandom

509138429Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
887
+16
🇵🇱 Bohemians · Poland
884
+16
🇦🇷 Vietnamese · Argentina
922
-18
🇨🇳 Spanish · China
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,904 10:16 22:00 41:21 ⚔ Scouts into Archers
23 1,515 9:49 20:06 42:32 ⛏ Fast Castle
21 1,379 11:46 17:23 36:03 ⛏ Fish Boom FC
17 1,098 11:40 18:40 41:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,710 27,611 18,380 2,650 70,351 103,887
27,985 14,180 21,790 2,520 66,475 73,699
15,070 19,864 13,490 3,030 51,454 68,545
11,145 15,310 10,105 2,800 39,360 48,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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