AoeStats
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Arena

508767225Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 71m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1096
+13
🇨🇴 Turks · Colombia
1032
+16
🇨🇴 Franks · Colombia
984
+18
🇦🇷 Cumans · Argentina
1089
-18
🇦🇷 Burgundians · Argentina
1065
-17
🇦🇷 Ethiopians · Argentina
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 4,593 9:27 23:16 41:06
35 2,463 11:03 25:07 37:51 ⛏ Fast Castle
32 2,256 10:56 21:41 34:57 ⚔ Archer Rush
30 2,169 10:58 15:09 37:35 ⛏ Fast Castle
30 2,149 10:39 14:57 32:10 ⛏ Fast Castle
22 1,580 11:56 16:59 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,930 30,115 39,620 4,290 131,955 135,676
49,875 26,833 21,040 2,610 100,358 104,086
43,490 20,468 23,810 4,200 91,968 109,325
24,010 26,365 11,060 1,970 63,405 64,756
24,565 13,065 17,405 2,300 57,335 59,152
8,545 15,260 12,890 2,050 38,745 53,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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