AoeStats
← +Matt.Chak

Black Forest

510547868Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 23m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Shu · Italy
1470
+10
🇩🇪 Dravidians · Germany
1380
+13
1342
+15
🇭🇺 Mapuche · Hungary
1300
+17
🇹🇼 Japanese · Taiwan
1347
-15
🇭🇰 Britons · Hong Kong SAR China
1318
-14
🇻🇳 Ethiopians · Vietnam
1317
-13
🇨🇳 Mongols · China
1305
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,517 11:27 15:12 — ⛏ Fast Castle
50 1,182 12:07 15:43 — ⛏ Fast Castle
41 971 17:24 20:58 — ⛏ Fast Castle
40 952 12:57 16:55 — ⛏ Fast Castle
32 746 10:48 15:03 — ⛏ Fast Castle
30 700 17:42 — — ⚔ M@A Rush
23 543 11:48 16:03 — ⛏ Fast Castle
10 239 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,150 4,847 2,145 100 13,242 13,688
6,135 3,270 680 915 11,000 12,199
5,425 3,665 795 200 10,085 10,217
4,665 3,195 1,135 750 9,745 10,334
4,295 4,059 1,330 0 9,684 10,683
4,575 2,765 200 200 7,740 7,611
4,075 1,603 150 0 5,828 7,325
1,150 300 50 0 1,500 2,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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