AoeStats
← Quantum

Black Forest

504107814Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 64m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
853
+10
🇧🇬 Celts · Bulgaria
817
+12
🇺🇸 Burgundians · United States
741
-12
🇹🇷 Khmer · Türkiye
696
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,157 13:07 18:11 37:46 ⛏ Fish Boom FC
26 1,666 16:09 20:54 34:03 ⛏ Fast Castle
16 1,039 13:55 26:24 41:18 ⛏ Fast Castle
15 951 12:30 17:20 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,965 34,244 24,395 4,435 96,039 107,362
47,075 19,734 19,920 2,980 89,709 100,706
28,610 19,776 20,515 2,050 70,951 77,010
30,870 16,251 20,090 3,450 70,661 75,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.