AoeStats
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Arena

507713872Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 14m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1448
+15
🇯🇵 Goths · Japan
1420
+16
🇹🇼 Ethiopians · Taiwan
1380
+18
🇨🇳 Franks · China
1329
+20
🇹🇷 Burgundians · Türkiye
1448
-18
🇹🇷 Khmer · Türkiye
1446
-18
🇩🇪 Slavs · Germany
1414
-17
🇩🇪 Hindustanis · Germany
1401
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 537 11:00 — — ⛏ Fast Castle
31 450 10:44 — — ⛏ Fast Castle
31 454 11:40 — — ⛏ Fast Castle
30 436 10:49 — — ⛏ Fast Castle
30 436 10:29 — — ⛏ Fast Castle
22 320 10:52 — — ⛏ Fast Castle
17 251 10:10 — — ⛏ Fast Castle
14 203 12:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,125 1,395 200 5 4,725 5,172
2,975 1,495 250 0 4,720 6,073
2,825 1,390 200 0 4,415 5,022
2,600 1,530 200 0 4,330 4,635
2,775 1,240 200 0 4,215 5,880
2,625 1,275 200 0 4,100 4,544
2,350 1,160 200 0 3,710 5,339
640 325 0 0 965 752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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