AoeStats
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African Clearing

506451119Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 57m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1414
+15
🇩🇪 Berbers · Germany
1391
+16
🇨🇭 Jurchens · Switzerland
1355
+18
🇫🇷 Hindustanis · France
1349
+17
🇲🇽 Britons · Mexico
1436
-18
1410
-17
🇲🇽 Gurjaras · Mexico
1401
-17
🇧🇷 Huns · Brazil
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,583 15:57 23:07 — ⚔ Fish Boom into Towers
41 2,349 12:29 24:50 53:20 ⚔ Archer Rush
40 2,273 11:50 21:47 37:54 ⚔ Scout Rush
39 2,239 13:04 17:32 — ⛏ Fast Castle
39 2,260 13:42 23:07 — ⚔ Scout Rush
38 2,180 14:16 18:54 46:55 ⛏ Fast Castle
22 1,244 13:24 18:53 42:53 ⛏ Fast Castle
20 1,174 13:40 19:40 47:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 17,475 15,990 5,700 66,170 79,090
K
17,290 19,606 9,665 3,525 50,086 50,075
18,500 16,085 10,695 1,805 47,085 51,199
15,055 16,913 7,820 2,650 42,438 44,062
14,355 13,365 4,005 3,545 35,270 39,590
13,975 11,327 6,370 2,450 34,122 38,918
7,975 12,111 3,040 1,325 24,451 25,184
12,345 7,766 2,040 1,475 23,626 28,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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