AoeStats
← Tecuan96

African Clearing

506786776Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 46m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
854
+15
🇲🇽 Maya · Mexico
781
+18
🇨🇴 Khitans · Colombia
948
-21
🇨🇴 Italians · Colombia
713
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,722 15:01 19:16 41:15 ⛏ Fast Castle
29 1,361 12:41 26:03 — ⚔ Skirmisher Rush
20 960 14:25 26:53 32:13 ⚔ Towers FC into Fast Imp
9 429 16:17 30:07 —

Resources

Player Food Wood Gold Stone Spent Collected
12,075 8,189 3,255 1,980 25,499 26,289
11,395 6,677 6,020 1,300 25,392 27,013
8,265 9,759 2,750 1,725 22,499 24,712
6,270 5,020 930 465 12,685 14,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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