AoeStats
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Pilgrims

507579486Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 52m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
1174
+16
🇮🇹 Aztecs · Italy
1115
+19
🇮🇹 Armenians · Italy
1104
+18
🇨🇴 Bulgarians · Colombia
1173
-18
🇬🇧 Italians · United Kingdom
1166
-18
🇺🇸 Spanish · United States
1140
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,674 14:22 24:14 49:37 ⛏ Fish Boom into Galleys FC
31 1,601 13:33 20:47 43:45 ⚔ Fish Boom into Towers FC
30 1,564 11:06 17:49 34:20 ⛏ Fish Boom FC
26 1,382 10:33 16:27 36:39 ⚔ Fish Boom into Drush FC
23 1,204 14:12 39:38 — ⚔ Fish Boom into Towers into Archers
16 849 12:42 20:15 39:07 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,080 15,030 18,990 4,300 65,400 68,540
16,915 25,067 11,760 225 53,967 57,117
21,495 14,147 8,055 3,010 46,707 51,150
15,775 10,728 9,685 2,450 38,638 43,446
16,470 9,742 9,610 1,875 37,697 40,616
7,375 7,493 1,130 1,360 17,358 19,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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