AoeStats
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Pilgrims

507574551Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 32m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1100
+15
🇮🇹 Armenians · Italy
1089
+15
🇬🇧 Britons · United Kingdom
1070
-15
🇬🇧 Persians · United Kingdom
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 971 10:04 20:01 — ⛏ Fish Boom FC
29 942 12:51 30:09 — ⛏ Fish Boom into Galleys into Fire Galleys
20 636 13:02 26:01 — ⚔ Fish Boom into Galleys into Archers
18 585 10:13 18:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,260 6,040 2,105 300 17,705 21,446
7,980 5,925 2,635 1,050 17,590 19,699
4,990 9,285 1,240 1,845 17,360 19,745
4,325 8,992 2,305 385 16,007 15,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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