AoeStats
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Lombardia

507567334Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1085
+15
🇮🇹 Hindustanis · Italy
1074
+15
🇸🇪 Malians · Sweden
1101
-17
🇸🇪 Mongols · Sweden
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,732 11:29 19:12 40:10 ⚔ Scout Rush
35 1,606 11:27 17:50 38:33 ⛏ Fast Castle
21 985 10:56 15:55 43:03 ⛏ Fast Castle
17 801 11:28 17:25 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,235 14,186 7,760 1,610 42,791 48,619
14,320 12,696 6,670 3,100 36,786 45,909
15,665 9,840 8,260 2,750 36,515 38,433
12,220 13,474 6,185 3,200 35,079 41,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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