AoeStats
← CLOUS

Arabia

506506177Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 31m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1268
+17
🇦🇷 Burgundians · Argentina
1268
+17
🇦🇷 Mongols · Argentina
1294
-17
🇨🇱 Romans · Chile
1293
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,535 8:27 21:14 — ⚔ Scout Rush
47 1,454 8:56 21:36 — ⚔ Scout Rush
39 1,224 9:31 26:31 — ⚔ M@A into Skirms
34 1,076 8:59 26:01 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,820 6,026 3,770 200 18,816 19,485
5,435 5,693 4,120 235 15,483 16,334
6,960 5,682 1,140 105 13,887 15,539
6,485 4,316 1,320 0 12,121 14,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.