AoeStats
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Arena

506497698Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1277
+17
🇨🇱 Armenians · Chile
1276
+17
🇺🇸 Teutons · United States
1335
-19
🇲🇽 Burmese · Mexico
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,931 10:32 14:18 32:34 ⛏ Fast Castle
39 2,081 10:24 16:49 36:54 ⛏ Fast Castle
32 1,714 9:18 22:48 36:27 ⚔ Towers FC
19 1,014 11:45 15:27 44:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,700 12,386 19,815 1,515 82,416 90,790
20,845 14,485 14,295 3,700 53,325 64,600
23,795 18,089 7,765 2,540 52,189 60,152
19,775 15,010 12,015 1,400 48,200 51,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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