AoeStats
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Arena

506489706Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 42m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1261
+16
🇨🇱 Armenians · Chile
1260
+16
🇳🇱 Teutons · Netherlands
1276
-16
🇳🇱 Portuguese · Netherlands
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,357 10:15 14:08 28:28 ⛏ Fast Castle
40 1,712 10:07 14:17 30:24 ⛏ Fast Castle
35 1,519 10:46 14:31 25:01 ⛏ Fast Castle
22 941 10:24 14:16 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,945 14,320 13,515 6,920 58,700 64,423
22,980 11,443 15,245 2,890 52,558 57,122
11,785 12,808 11,935 3,815 40,343 48,027
17,045 14,035 6,115 1,600 38,795 46,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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