AoeStats
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MegaRandom

507318946Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Muisca · Poland
1187
+15
🇵🇱 Gurjaras · Poland
1173
+15
🇵🇱 Jurchens · Poland
1089
+19
🇵🇱 Cumans · Poland
1013
+22
🇨🇭 Japanese · Switzerland
1377
-27
🇪🇸 Koreans · Spain
1133
-17
🇪🇸 Poles · Spain
1110
-16
🇦🇷 Britons · Argentina
988
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,458 10:27 22:14 — ⚔ Archer Rush
32 1,339 11:52 17:07 32:29 ⛏ Fast Castle
31 1,285 12:30 26:49 — ⚔ Champis into Towers into Archers
23 975 10:43 21:09 32:52 ⛏ Fast Castle
22 922 12:44 17:37 38:30 ⛏ Fast Castle
20 839 11:32 18:32 33:39 ⛏ Fast Castle
18 749 12:30 21:31 37:38 ⚔ Scout Rush
17 710 10:54 24:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,960 11,145 7,195 2,250 40,550 48,263
11,820 15,763 5,890 2,155 35,628 40,781
15,845 10,910 5,625 1,300 33,680 38,245
15,570 8,435 2,495 1,805 28,305 32,903
10,260 8,737 4,830 920 24,747 30,370
10,530 8,500 3,305 1,500 23,835 28,113
11,245 7,460 3,275 1,100 23,080 23,437
7,540 5,720 3,115 2,000 18,375 20,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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