AoeStats
← Birchman

MegaRandom

507310112Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 52m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Armenians · Poland
1175
+12
🇵🇱 Britons · Poland
1161
+12
🇵🇱 Teutons · Poland
1074
+15
🇹🇷 Italians · Türkiye
1094
-14
🇮🇹 Burgundians · Italy
1071
-13
🇧🇪 Portuguese · Belgium
1051
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,706 11:19 32:54 — ⚔ M@A into Towers
33 1,737 11:12 14:56 32:24 ⛏ Fast Castle
32 1,679 10:20 14:35 30:29 ⛏ Fast Castle
29 1,500 9:49 14:32 29:12 ⛏ Fast Castle
18 955 10:51 14:44 32:47 ⛏ Fast Castle
9 483 9:46 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,780 23,330 15,545 2,800 65,455 73,593
21,375 22,530 15,020 2,800 61,725 80,633
21,200 10,754 18,205 4,350 54,509 58,074
21,275 12,380 13,470 1,785 48,910 61,894
15,140 11,525 4,335 1,225 32,225 33,850
4,035 4,880 2,190 1,465 12,570 12,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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