AoeStats
← Birchman

Oasis

507308774Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 6m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Dravidians · Poland
1155
+20
🇵🇱 Wei · Poland
1141
+20
🇵🇱 Burgundians · Poland
1050
+24
🇵🇪 Koreans · Peru
1302
-23
🇨🇳 Mongols · China
1214
-21
🇱🇺 Japanese · Luxembourg
1200
-20
Player eAPM Actions Feudal Castle Imperial Opening
68 420 — — —
39 244 — — —
34 213 — — —
29 180 — — —
28 177 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 150 0 0 1,500 1,682
1,150 250 0 0 1,400 1,386
1,100 250 0 0 1,350 1,587
950 225 0 0 1,175 1,200
950 150 50 0 1,150 1,230
0 100 0 0 100 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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