AoeStats
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Black Forest

508719526Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 81m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1438
+13
🇪🇸 Spanish · Spain
1383
+15
🇹🇼 Persians · Taiwan
1378
+15
🇨🇭 Georgians · Switzerland
1345
+17
🇹🇷 Khmer · Türkiye
1451
-19
🇦🇷 Bohemians · Argentina
1373
-15
🇹🇷 Mongols · Türkiye
1338
-14
🇩🇪 Byzantines · Germany
1287
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 5,126 11:03 14:36 28:44 ⛏ Fast Castle
49 4,018 13:23 27:00 33:24 ⛏ Fast Imperial
42 3,429 9:43 15:20 27:46 ⛏ Fish Boom FC
39 3,204 11:58 17:12 33:55 ⛏ Fast Castle
32 2,606 11:01 14:42 29:49 ⛏ Fast Castle
28 2,292 10:52 14:30 29:19 ⛏ Fish Boom FC
27 2,207 11:45 15:52 29:45 ⛏ Fish Boom FC
24 1,941 11:39 15:26 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,975 78,648 19,055 3,900 162,578 165,349
58,520 67,351 31,435 4,600 161,906 174,663
87,245 36,415 36,385 1,580 161,625 191,555
63,685 49,163 39,480 1,535 153,863 179,427
50,510 55,025 40,245 4,950 150,730 199,458
52,490 64,030 16,330 10,625 143,475 187,833
15,375 51,505 27,020 3,770 97,670 127,594
21,130 31,839 18,495 1,730 73,194 82,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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