AoeStats
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Nomad

507504271Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 62m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1638
+10
🇨🇳 Mapuche · China
1597
+12
🇨🇳 Berbers · China
1537
+14
🇨🇳 Vietnamese · China
1460
+17
🇨🇳 Teutons · China
1587
-17
🇸🇪 Italians · Sweden
1500
-13
🇹🇷 Portuguese · Türkiye
1463
-12
🇨🇳 Vietnamese · China
1440
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,662 13:44 39:17 55:11 ⚔ Fish Boom into Scouts into Towers
59 3,678 13:34 17:11 34:06 ⛏ Fish Boom FC
57 3,572 12:59 20:48 39:20 ⚔ Fish Boom FC into Archers
47 2,934 13:35 18:00 35:08 ⛏ Fish Boom FC
42 2,613 15:27 20:55 37:51 ⛏ Fish Boom FC
39 2,423 13:48 18:03 31:12 ⛏ Fish Boom FC
34 2,108 14:56 19:14 35:49 ⛏ Fish Boom FC
26 1,601 13:02 23:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,855 29,338 22,245 7,095 95,533 105,115
37,600 24,920 23,745 7,560 93,825 94,122
27,405 26,080 17,765 5,420 76,670 92,259
36,805 25,517 11,145 2,840 76,307 79,018
26,460 21,271 13,150 7,190 68,071 71,884
27,190 21,010 13,620 2,900 64,720 70,785
17,320 29,359 10,990 2,810 60,479 63,850
13,750 10,164 4,265 3,880 32,059 32,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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