AoeStats
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Arabia

506421930Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 47m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1570
+12
🇹🇼 Mongols · Taiwan
1540
+13
1532
+13
🇹🇼 Franks · Taiwan
1443
+17
🇫🇷 Britons · France
1505
-15
🇹🇷 Franks · Türkiye
1471
-14
🇩🇪 Vietnamese · Germany
1457
-13
🇫🇷 Khitans · France
1452
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,129 8:06 22:27 41:20 ⚔ Archer Rush
59 2,796 9:18 23:25 42:46 ⚔ Scout Rush
58 2,776 8:53 24:27 — ⚔ Archer Rush
54 2,561 9:14 22:35 42:00 ⚔ Scout Rush
49 2,336 9:21 21:32 36:54 ⚔ Scout Rush
40 1,920 9:35 24:57 37:07 ⚔ Archer Rush
40 1,916 9:23 20:06 38:25 ⚔ Scout Rush
30 1,436 9:38 27:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,770 10,154 11,075 1,600 53,599 55,028
24,215 12,050 14,945 2,180 53,390 55,955
20,885 8,732 12,370 1,015 43,002 47,098
14,095 16,231 9,920 1,910 42,156 44,747
22,810 8,821 7,000 200 38,831 43,794
10,575 10,666 9,080 205 30,526 32,437
7,660 10,355 6,700 1,180 25,895 26,683
6,575 6,187 2,115 775 15,652 17,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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