AoeStats
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Black Forest

506414780Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
1486
+13
🇺🇿 Vietnamese · Uzbekistan
1470
+14
🇹🇷 Khmer · Türkiye
1457
+14
🇩🇪 Lithuanians · Germany
1442
+15
🇨🇳 Mongols · China
1440
-14
🇨🇳 Spanish · China
1419
-14
🇨🇳 Lithuanians · China
1412
-14
🇨🇳 Japanese · China
1409
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 3,126 11:04 14:48 29:30 ⛏ Fast Castle
50 2,227 11:41 21:36 26:38 ◆ FC into Fast Imp
45 2,011 10:54 13:39 27:12 ⛏ Fast Castle
35 1,565 10:24 14:42 29:11 ⛏ Fast Castle
29 1,296 9:18 22:55 — ⚔ M@A into Archers
28 1,249 10:28 14:03 27:34 ⛏ Fast Castle
25 1,105 9:10 17:43 30:12 ⚔ M@A FC
18 825 10:49 16:47 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,030 16,215 16,375 3,000 67,620 79,185
26,845 23,295 10,235 3,625 64,000 76,517
20,555 23,700 10,265 3,100 57,620 66,428
21,105 10,598 7,595 5,085 44,383 57,856
18,630 12,167 11,255 2,210 44,262 47,503
14,775 16,863 5,035 4,290 40,963 44,436
12,500 13,912 9,270 2,030 37,712 47,995
8,225 10,123 3,985 1,875 24,208 26,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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