AoeStats
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Oasis

508043402Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 65m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
898
+17
🇩🇪 Vietnamese · Germany
898
+17
🇩🇪 Romans · Germany
941
-17
🇩🇪 Mongols · Germany
909
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,695 11:45 24:52 37:10 ⚔ Archer Rush
28 1,869 9:32 22:32 45:01 ⚔ Scouts into Skirms
25 1,634 10:25 26:44 45:12
23 1,484 10:59 23:32 37:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,575 28,805 14,955 2,815 69,150 73,346
20,810 25,260 12,625 2,070 60,765 70,211
24,565 19,850 12,675 3,260 60,350 66,691
25,930 16,243 10,505 4,050 56,728 67,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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