AoeStats
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Nomad

508326896Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 27m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1325
+19
🇺🇸 Mongols · United States
1300
+20
🇲🇽 Cumans · Mexico
1247
+22
🇲🇽 Muisca · Mexico
1187
+23
🇵🇪 Vietnamese · Peru
1509
-26
🇦🇷 Gurjaras · Argentina
1446
-23
🇵🇪 Lithuanians · Peru
1359
-20
🇵🇪 Malians · Peru
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,130 13:12 18:21 — ⛏ Fish Boom FC
37 989 14:24 — — ⛏ Fish Boom
31 832 13:12 18:45 — ⛏ Fish Boom FC
30 801 13:35 — — ⚔ Fish Boom into Towers
27 741 13:43 17:46 — ⛏ Fish Boom FC
25 684 13:16 17:28 — ⛏ Fish Boom FC
25 671 15:10 18:34 — ⛏ Fish Boom FC
21 563 13:38 17:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,225 5,724 1,965 220 14,134 15,069
5,475 5,592 755 980 12,802 13,607
4,450 4,050 810 3,360 12,670 13,039
5,270 3,341 740 2,340 11,691 12,794
3,965 3,835 1,420 260 9,480 9,815
3,550 3,796 840 325 8,511 8,414
3,825 3,285 350 950 8,410 8,246
3,075 2,341 100 550 6,066 6,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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