Four Lakes
510152414Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
26m 58s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
lillebror's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
梨子假蘋果
D
Feudal Age
13:52
vs 10:51
btm 4%
Castle Age
24:46
vs 20:09
btm 11%
Imperial Age
—
vs 36:23
btm 0%
eAPM
44
vs 32
top 27%
First military
6:27
vs 12:45
top 1%
▼
Slow Feudal Age at 13:52 — slower than 96% of analysed players on Four Lakes
▼
Slow Castle Age at 24:46 — slower than 89% of analysed players on Four Lakes
▲
Early military at 6:27 (Militia) — earlier than 99% of analysed players on Four Lakes
▼
Town centers idle 4:06 of the first 24:46 — keep villagers queued
lillebror
B
Feudal Age
11:55
vs 10:51
btm 22%
Castle Age
22:33
vs 20:09
btm 25%
Imperial Age
—
vs 36:23
btm 0%
eAPM
63
vs 32
top 9%
First military
11:51
vs 12:45
top 38%
▼
Slow Feudal Age at 11:55 — slower than 78% of analysed players on Four Lakes
▼
Slow Castle Age at 22:33 — slower than 75% of analysed players on Four Lakes
▲
High eAPM (63) — top quarter of analysed players
▼
Loom after the Feudal click (9:49) — usually safest before it
▲
Town centers almost never idle — 25s across the first 22:33