AoeStats
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Lombardia

509746002Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1293
+15
🇺🇸 Mongols · United States
1291
+15
🇦🇷 Persians · Argentina
1325
-17
🇦🇷 Poles · Argentina
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,201 8:11 18:36 38:00 ⚔ Scout Rush
56 2,828 9:15 18:12 32:20 ⛏ Fast Castle
45 2,278 10:23 15:00 — ⛏ Fast Castle
20 1,013 11:10 19:27 40:09

Resources

Player Food Wood Gold Stone Spent Collected
29,360 16,949 14,850 3,550 64,709 70,694
25,745 11,050 15,785 2,025 54,605 63,353
21,885 17,455 10,710 1,600 51,650 56,733
9,730 16,092 7,765 700 34,287 36,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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