AoeStats
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Lombardia

508103449Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 13m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1368
+16
🇸🇻 Magyars · El Salvador
1284
+21
🇦🇷 Mongols · Argentina
1389
-19
🇦🇷 Franks · Argentina
1359
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 861 11:05 — — ⛏ Fast Castle
42 581 10:56 — — ⛏ Fast Castle
39 544 8:03 — —
35 494 9:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,500 1,250 250 50 7,050 6,851
2,550 1,147 300 0 3,997 4,201
1,900 1,296 50 0 3,246 4,041
1,775 1,250 50 0 3,075 4,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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