AoeStats
← Nego D

MegaRandom

508105965Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1264
+15
🇧🇷 Italians · Brazil
1218
+17
🇦🇷 Shu · Argentina
1249
-16
🇦🇷 Celts · Argentina
1231
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,690 12:18 21:27 32:59 ⛏ Fire Galleys into Fish Boom FC
38 1,407 9:52 20:56 — ⚔ M@A Rush
36 1,333 11:35 22:39 36:29 ⚔ Fish Boom into Scouts
33 1,220 9:48 19:32 32:58 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,170 11,576 5,075 975 33,796 35,711
10,750 9,185 3,710 500 24,145 26,474
10,685 6,670 3,750 1,055 22,160 26,193
9,370 6,195 1,190 1,045 17,800 19,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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