Hill Fort
505334667Analyzed2v2 RM
·
24d ago on Sep 8, 2026·
53m 30s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 55,890 analysed team-game players on Hill Fort.
{ST}Joker
B
Feudal Age
9:01
vs 10:56
top 5%
Castle Age
20:58
vs 18:29
btm 28%
Imperial Age
37:08
vs 36:06
btm 42%
eAPM
35
vs 28
top 31%
First military
10:22
vs 18:29
top 6%
▲
Fast Feudal Age at 9:01 — faster than 95% of analysed players on Hill Fort
▲
Early military at 10:22 (Archer) — earlier than 94% of analysed players on Hill Fort
Nego D
B
Feudal Age
9:40
vs 10:56
top 13%
Castle Age
20:35
vs 18:29
btm 31%
Imperial Age
—
vs 36:06
btm 0%
eAPM
23
vs 28
btm 37%
First military
6:38
vs 18:29
top 0%
▲
Fast Feudal Age at 9:40 — faster than 87% of analysed players on Hill Fort
▲
Early military at 6:38 (Militia) — earlier than 100% of analysed players on Hill Fort
▲
Town centers almost never idle — 2s across the first 20:35
Roig
B
Feudal Age
10:49
vs 10:56
top 45%
Castle Age
16:26
vs 18:29
top 29%
Imperial Age
42:00
vs 36:06
btm 14%
eAPM
29
vs 28
top 47%
First military
16:27
vs 18:29
top 33%
▲
Fast Castle Age at 16:26 — faster than 71% of analysed players on Hill Fort
▼
Slow Imperial Age at 42:00 — slower than 86% of analysed players on Hill Fort
▲
Town centers almost never idle — 11s across the first 16:26
Multani
B
Feudal Age
8:04
vs 10:56
top 0%
Castle Age
21:35
vs 18:29
btm 24%
Imperial Age
46:57
vs 36:06
btm 4%
eAPM
40
vs 28
top 22%
First military
9:17
vs 18:29
top 2%
▲
Fast Feudal Age at 8:04 — faster than 100% of analysed players on Hill Fort
▼
Slow Castle Age at 21:35 — slower than 76% of analysed players on Hill Fort
▼
Slow Imperial Age at 46:57 — slower than 96% of analysed players on Hill Fort
▲
High eAPM (40) — top quarter of analysed players
▼
Loom after the Feudal click (16:19) — usually safest before it
▲
Early military at 9:17 (Scout Cavalry) — earlier than 98% of analysed players on Hill Fort
▲
Town centers almost never idle — 1s across the first 21:35