AoeStats
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Black Forest

510110508Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 58m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
762
+19
🇰🇿 Britons · Kazakhstan
752
+19
🇺🇸 Khmer · United States
841
-20
🇲🇹 Turks · Malta
797
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,255 14:50 19:16 39:19 ⛏ Fast Castle
19 1,138 12:41 21:05 37:42 ⛏ Fish Boom FC
18 1,040 12:59 19:37 35:57 ⛏ Fast Castle
14 849 16:17 24:34 42:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,845 20,796 25,465 3,315 82,421 88,679
21,405 32,834 17,540 4,140 75,919 92,433
29,795 16,427 16,160 2,810 65,192 95,940
26,145 17,046 16,565 2,515 62,271 72,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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