AoeStats
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Arena

509136970Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 52m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Mongols · Malta
401
+17
🇮🇳 Japanese · India
422
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 925 14:16 24:42 42:50 ⚔ FC into Archers
12 651 14:11 18:36 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,985 22,010 10,965 1,760 54,720 60,677
16,045 10,875 10,045 2,250 39,215 46,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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