AoeStats
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Four Lakes

507042617Analyzed
1v1 RM · 16d ago on Sep 16, 2026· 50m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1922
+20
🇷🇺 Malay · Russia
2021
-20
Player eAPM Actions Feudal Castle Imperial Opening
58 2,934 9:01 24:23 46:24 ⚔ Fish Boom into Scouts into Fire Galleys into Skirms into Archers
57 2,884 9:46 21:59 46:03 ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,890 18,886 9,930 4,355 54,061 59,100
15,960 15,223 7,465 1,755 40,403 41,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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